Search found 7 matches
- Sat May 23, 2015 6:06 pm
- Forum: General Discussion
- Topic: Discussion on Bl: Everything wrong with his Chapter 5 WR
- Replies: 4
- Views: 5005
Re: Discussion on Bl: Everything wrong with his Chapter 5 WR
Okay, I have also reviewed his prologue run and in my mind, it is also definitely invalidated. 1) @20sec Merc talks about how faith is "taking her sweet old time" when he always says that she's making good time if you are below a certain timer value 2) @41sec, if you listen to the guards (specifical...
- Mon Oct 06, 2014 8:06 pm
- Forum: General Discussion
- Topic: nulaft's weekly time trials
- Replies: 35
- Views: 17523
Re: nulaft's weekly time trials
Me and nulaft started at roughly the same time, but he progressed more quickly than me. So that would be about 6 months.
- Sun Sep 28, 2014 5:26 pm
- Forum: General Discussion
- Topic: nulaft's weekly time trials
- Replies: 35
- Views: 17523
Re: nulaft's weekly time trials
I made a tutorial file which is perhaps a little more clear than the Readme.
https://www.mediafire.com/?sxn097pyjhv8yq8
Hope this helps! :)
https://www.mediafire.com/?sxn097pyjhv8yq8
Hope this helps! :)
- Sun Sep 28, 2014 3:25 pm
- Forum: Tutorials
- Topic: Pure Time Trials in Steam
- Replies: 2
- Views: 4545
Re: Pure Time Trials in Steam
Not quite, the origin version has an annoying feature now that forces origin to be open when you try and run it so you have to use a different version to begin with which you can patch with the DLC :/ But the load times may be affected. I don't know. We will jsut have to see when people do this if i...
- Sun Sep 28, 2014 3:10 pm
- Forum: Tutorials
- Topic: Pure Time Trials in Steam
- Replies: 2
- Views: 4545
Pure Time Trials in Steam
I have worked out a way to get the pure time trials to work with the steam version (properly without using playground 1) however it takes a lot of work to get it to properly work. First it requires you to have the game in origin along with owning the DLC in origin. Next, you have to download the rel...
- Sun Sep 07, 2014 12:59 am
- Forum: General Discussion
- Topic: Fall Distance Reset Question
- Replies: 5
- Views: 4795
Re: Fall Distance Reset Question
Perhaps a little late for a reply, but Chillmastor is wrong. If you kick early so that you land right at the end of the animation then you will be able to sidejump boost straight away compared with hitting the ground at some point during the animation because the rest of the kick animation must be c...
- Fri Aug 22, 2014 3:22 pm
- Forum: Knowledge Database
- Topic: FAQ
- Replies: 2
- Views: 6866
Re: FAQ
The glitchless rules also include no phasing through objects (nulaft skip nerf mainly) and the kickglitch extends to jumping after any animation off air as far as I can recall..