Guide to cutting loading times?

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CTRLmonkey
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Joined: Mon Sep 15, 2014 1:46 pm

Guide to cutting loading times?

Post by CTRLmonkey » Tue Sep 16, 2014 4:13 am

As I play on console, I don't have the option of fancy autosplits which eliminate loading times. I would like to time my runs without loads, but the link to the guide has been dead, at least for the last day or so that I have been checking. Dead link.

Anyone have an alternate link, or able to post the rules here?

Thanks in advance. Also, hi everyone!

Requiem
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Posts: 43
Joined: Tue Aug 05, 2014 3:28 am

Re: Guide to cutting loading times?

Post by Requiem » Tue Sep 16, 2014 11:50 pm

All static load screens are cut out.

Loading times after death are cut out.

Stormdrains: cut out the delay between pressing the button and the start of the gate opening. Do this for both gates. When entering and when leaving the stormdrains.

Elevators:
Not all time spent in an elevator is actual loading. There is a fixed time before and/or after every elevator where no loading is being done.

Waiting for the level to load during oob skips (ch4, ch6 and ch9)

Elevators and how to cut them:
Note down the total elevator time (E) and substract the begin and end time to get the real loading times (E - Xs = load time).

begin: after the button press
end: door opens

c1a
begin: 0s
end: 3s
total load: E - 3s

c1c
begin: 6s or after last shot
end: 1s
total load: E - 7s

c2e
begin: 5s
end: 0s
total load: E - 5s

c2g
begin: 4.5s
end: 1s
total load: E - 5.5s

c3c
begin: 6,5s
end: 0s
total load: E - 6,5s

c5a
begin: 6s
end: 1s
total load: E - 7s

c5c
begin: 1.5s
end: 1s
total load: E - 2.5s

c6d
begin: 6s
end: 0s
total load: E - 6s

c8a
begin: 0s
end: 5s
total load: E - 5s

c8b
begin: 0s
end: 6s
total load: E - 6s

c9b
begin: 1s
end: 0s
total load: E - 1s

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Arie2929
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Re: Guide to cutting loading times?

Post by Arie2929 » Wed Sep 17, 2014 11:37 pm

its not the same on console
twitch.tv/arie29
youtube.com/arie2929

Requiem
Site Admin
Posts: 43
Joined: Tue Aug 05, 2014 3:28 am

Re: Guide to cutting loading times?

Post by Requiem » Thu Sep 18, 2014 2:13 pm

lol Someone make a console pastebin then

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Arie2929
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Joined: Mon Aug 04, 2014 8:47 pm
Location: http://www.twitch.tv/arie29

Re: Guide to cutting loading times?

Post by Arie2929 » Fri Sep 19, 2014 4:06 am

have fun "someone"
twitch.tv/arie29
youtube.com/arie2929

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CTRLmonkey
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Joined: Mon Sep 15, 2014 1:46 pm

Re: Guide to cutting loading times?

Post by CTRLmonkey » Sun Sep 21, 2014 2:06 am

Thanks for the info!

Is there any reason why it would be different on console, other than the loads being longer?

The only difference I can think is that you can't do beverage skip in chapter 9 on console.

Requiem
Site Admin
Posts: 43
Joined: Tue Aug 05, 2014 3:28 am

Re: Guide to cutting loading times?

Post by Requiem » Sun Sep 21, 2014 2:54 am

Yeah, just loads being longer and bev skip.

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